University of Worcester Worcester Research and Publications
 
  USER PANEL:
  ABOUT THE COLLECTION:
  CONTACT DETAILS:

Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory

Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 (2009) Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory. In: 10th Annual Conference of the Subject Centre for Information and Computer Sciences Proceedings. Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering, University of Ulster, Newtownabbey, Co Antrim, N. Ireland, pp. 110-114. ISBN 978-0-9559676-6-5

[thumbnail of Creating Educational ImmersiveUniversity of Canterbury 2009. 112-116.pdf] Text
Creating Educational ImmersiveUniversity of Canterbury 2009. 112-116.pdf - Published Version
Restricted to Repository staff only

Download (734kB) | Request a copy

Abstract

This paper aims to crystallize recent research performed at the University of Worcester to investigate the
feasibility of using the commercial game engine ‘Unreal Tournament 2004’ (UT2004) to produce ‘Educational Immersive Environments’ (EIEs) suitable for education and training. Our research has been supported by the UK Higher Education Academy. We discuss both practical and theoretical
aspects of EIEs. The practical aspects include the production of EIEs to support high school physics education, the education of architects, and the learning of literacy by primary school children. This research is based on the development of our novel instructional medium,
‘UnrealPowerPoint’. Our fundamental guiding principles are that, first, pedagogy must inform technology, and second, that both teachers and pupils should be empowered to produce educational materials. Our work is informed by current educational theories such as constructivism,
experiential learning and socio-cultural approaches as well as elements of instructional design and game principles.

Item Type: Book Section
Additional Information:

Proceedings from the 10th Annual Conference of the Subject Centre for Information and Computer Sciences, held on the 25th – 27th August 2009 at the University of Kent, Canterbury.

The full-text can be accessed via the official URL.

Uncontrolled Discrete Keywords: Serious games, physics education, architecture education, primary literacy, learning theories, Unreal Tournament 2004
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: College of Business, Psychology and Sport > Worcester Business School
Related URLs:
Depositing User: Tanya Buchanan
Date Deposited: 14 Jul 2016 12:46
Last Modified: 17 Jun 2020 17:12
URI: https://worc-9.eprints-hosting.org/id/eprint/4643

Actions (login required)

View Item View Item
 
     
Worcester Research and Publications is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.