Shum, Hubert, Komura, T., Shiraishi, M. and Yamazaki, S. (2008) Interaction Patches for Multi-Character Animation. ACM Transactions on Graphics, 27 (5). pp. 1-8. ISSN 0730-0301
Full text not available from this repository. (Request a copy)Abstract
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
Item Type: | Article |
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Additional Information: | The full-text for this journal article can be accessed via the Official URL. |
Uncontrolled Discrete Keywords: | character animation, human motion, crowd simulation |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | College of Business, Psychology and Sport > Worcester Business School |
Related URLs: | |
Depositing User: | Hubert Shum |
Date Deposited: | 10 May 2011 13:08 |
Last Modified: | 17 Jun 2020 16:55 |
URI: | https://worc-9.eprints-hosting.org/id/eprint/1317 |
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