Shum, Hubert, Komura, T. and Yadav, P. (2009) Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual World, 20 (2-3). pp. 385-394. ISSN 1546-4261
Full text not available from this repository. (Request a copy)Abstract
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
Item Type: | Article |
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Additional Information: | The full-text of this journal article can be accessed via the Official URL. |
Uncontrolled Discrete Keywords: | motion editing, motion control |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | College of Business, Psychology and Sport > Worcester Business School |
Related URLs: | |
Depositing User: | Hubert Shum |
Date Deposited: | 10 May 2011 13:09 |
Last Modified: | 17 Jun 2020 16:55 |
URI: | https://worc-9.eprints-hosting.org/id/eprint/1316 |
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