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Simulating Multiple Character Interactions with Collaborative and Adversarial Goals

Shum, Hubert, Komura, T. and Yamazaki, S. (2010) Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Transactions on Visualization and Computer Graphics. ISSN 1077-2626

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Abstract

This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.

Item Type: Article
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The full-text of this journal article can be accessed via the Official URL.

Uncontrolled Discrete Keywords: animation, applications
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: College of Business, Psychology and Sport > Worcester Business School
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Depositing User: Hubert Shum
Date Deposited: 10 May 2011 13:09
Last Modified: 17 Jun 2020 16:55
URI: https://worc-9.eprints-hosting.org/id/eprint/1315

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