University of Worcester Worcester Research and Publications
 
  USER PANEL:
  ABOUT THE COLLECTION:
  CONTACT DETAILS:

Research and Development of a Digital Game Based Learning Framework for Education: Designing for Educators and Students

O'Sullivan, Sherry (2016) Research and Development of a Digital Game Based Learning Framework for Education: Designing for Educators and Students. PhD thesis, University of Worcester.

[thumbnail of PhD Thesis]
Preview
Text (PhD Thesis)
ThesisSOSAll.pdf - Submitted Version

Download (7MB) | Preview

Abstract

Research has shown that gamers are motivated and engaged when playing games, however the design and development of educational games often misses the mark in capturing the essence of what actually motivates and engages the player. The studies have concentrated either on the content and
pedagogy from the educational perspective or on players from the game design perspective. Researchers often state “videogames engage and motivate players” as the reason for using Serious Games, giving examples of commercial
entertainment games as a starting point to their arguments.

This thesis covers two main aims. To situate the terminology that exists within the domain of educational games and to research, design and develop an educational game that is suitable for both educators and students. It aims to
understand the needs of both sides. It investigates, what motivates gamers and formulates a framework that could
satisfy both needs.

An initial focus group was started to initiate the study involving students as designers over a ten month period, followed by a survey. During this time, 2 prototypes were developed which culminated in the design and development of
the final prototype.

The final prototype was built around a conceptual framework taking into account what student gamers expect in a game (fun and challenging game play) and what educators expect (Game for purpose) and was subject to a Phenomenographical study.

This thesis therefore examines the expectations and perceptions of both educators and students with a view to designing and developing a game framework that is suitable for both parties and asks “Can we design and develop a Game-Based learning environment that satisfies the needs of both educators and students?”

Item Type: Thesis (PhD)
Additional Information:

A thesis submitted in partial fulfilment of the University of Worcester’s requirements for the Degree of Doctor of Philosophy (Ph.D.). Worcester Business School, University of Worcester. 2016.

Uncontrolled Discrete Keywords: educational games, gamers, educators, students, digital game based learning
Divisions: College of Business, Psychology and Sport > Worcester Business School
Related URLs:
Depositing User: Janet Davidson
Date Deposited: 29 Oct 2021 10:23
Last Modified: 29 Oct 2021 10:23
URI: https://worc-9.eprints-hosting.org/id/eprint/11464

Actions (login required)

View Item View Item
 
     
Worcester Research and Publications is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.